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Hey, gang. I dug up these animation renders from my hard drives, trying to find some suitable assets to re-aniamte for an intro to my werewolf digital painting tutorials. These are 2 clips that I can obviously expand upon, if I dig out the assets and re-render them from other angles, etc. Please let me know what you like or don't like about this stuff. I want to adjust the stuff accordingly (and use some pretty creepy sound as well).

Also-- Let me know if this process interest you. I do plan on creating more tutorials on how to animate like this. I currently have a Lightwave overview tutorial on my Skillshare pare here:
skl.sh/2FA60d0

This is a process mostly designed for animatics. That is to say, they are not to be compared to full CGI. It's a one man operation wherein the artist basically projects and animated his/her 2D digital concept art. The software process is; art is fully painted in photoshop, 3D mesh is created in Lightwave and the art is projected onto the mesh. Final step, the renders are composited into After Effects.

Anyway-- looking for feedback. LMK what you think I should use. The final tutorials are going to be added to my Werewolf tutorials here:
www.udemy.com/how-to-draw-hair…?
I have SEVERAL more narrated tutorials that I am adding onto these courses.
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:iconlalapubpub:
lalapubpub Featured By Owner Feb 17, 2018
The animation and render is great but the "emboss and bump" filter in front look strange because it's more use to make texture on a flat surface than on a moving scene. This make the whole thing look like if you watch it trough a carved glasses but as the bumps are not blurry it look artificial as it's optically impossible. ( or it may but you can't focus your eyes on both action and front glass)
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:iconchrisscalf:
chrisscalf Featured By Owner Edited Feb 17, 2018
Thanks! I actually put a real canvas texture on there to make it look flatter. (not an emboss filter)  It is supposed to symbolize "animated paintings", and be flat but with movement. Some people with non artistic minds will tend to see this, and compare to with ILM CGI, or video game graphics, and so I try to drive the point home that this is a one-man operation not intended to be compared to any of those things. It's an "art style". Not a full animation production. Thanks for your input! :)
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:iconlalapubpub:
lalapubpub Featured By Owner Feb 17, 2018
I now understand what you wanted to do, the problem is when you have 'animated painting" the frame is still, you never have pan or zoom.
You can make pan/zoom, but you must keep something as ref, to have the effect of a camera moving over the canva.
A ref can be the border of the frame or even the canvas texture.
If you zoom the texture must grow, and if you pan, it must move at the opposite way
(if the cam move left to right, a scratch on the canvas move right to left)
Hope it will help.
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:iconchrisscalf:
chrisscalf Featured By Owner Feb 17, 2018
thank you!
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:iconloverofcarnage:
loverofcarnage Featured By Owner Feb 17, 2018
Nice job
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:iconchrisscalf:
chrisscalf Featured By Owner Feb 17, 2018
Thanks!
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